Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Some troll freaks that survive to adulthood finally learn to make use of their many appendages properly, giving them speed that rivals the fastest of horses and mobility second only to creatures that fly. Combined with their natural regeneration, the result is terrifying.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | Troll Freak |
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Advances to: | |
Cost: | 29 |
HP: | 55 |
Movement: | 11 |
XP: | 66 |
Level: | 2 |
Alignment: | chaotic |
ID | Troll Tribe Troll Cavalry |
Abilities: | regenerates |
ram impact | 20 - 1 melee | ||
fist impact | 7 - 4 melee | ||
jutting bone blade | 14 - 2 melee |
Resistances: | |
---|---|
blade | 20% |
pierce | 20% |
impact | 0% |
fire | 0% |
cold | 20% |
arcane | -30% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 2 | 40% |
Cave | 2 | 40% |
Coastal Reef | - | 0% |
Deep Water | 2 | 40% |
Flat | 2 | 30% |
Forest | 3 | 40% |
Frozen | 3 | 20% |
Hills | 2 | 40% |
Impassable | 99 | 40% |
Mountains | 3 | 50% |
Mushroom Grove | 3 | 50% |
Sand | 3 | 30% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |
Village | 2 | 40% |